<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fc0a4uu3:-1lm7mtmjjx1zi" version="1">
	<created_date>Jan 29, 2008</created_date>
	<modified_date>Jul 20, 2008 6:50 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<name>Sailor First Mate</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Brown</eyes>
		<hair>Black, Straight, Medium</hair>
		<skin>Brown</skin>
		<handedness>Right</handedness>
		<height units="in">72</height>
		<weight units="lbs">144.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>200</total_points>
	<ST>12</ST>
	<DX>13</DX>
	<IQ>13</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Trained by a Master</name>
				<type>Mental</type>
				<base_points>30</base_points>
				<reference>B93</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Code of Honor (Gentleman's)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Pirate's)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (Obey the captain)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Lecherousness</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>9</cr>
				<reference>B142</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Reputation (Sailors are coarse people)</name>
				<type>Social</type>
				<levels>2</levels>
				<points_per_level>-5</points_per_level>
				<modifier version="1">
					<name>People Affected</name>
					<cost type="multiplier">1</cost>
					<reference>B27</reference>
					<notes>Almost everyone</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>People Affected</name>
					<cost type="multiplier">0.67</cost>
					<reference>B27</reference>
					<notes>Almost everyone except @large class of people@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>People Affected</name>
					<cost type="multiplier">0.5</cost>
					<reference>B27</reference>
					<notes>@Large class of people@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>People Affected</name>
					<cost type="multiplier">0.33</cost>
					<reference>B27</reference>
					<notes>@Small class of people@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Recognized all the time</name>
					<cost type="multiplier">1</cost>
					<reference>B28</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Recognized sometimes</name>
					<cost type="multiplier">0.5</cost>
					<reference>B28</reference>
					<notes>10-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Recognized occasionally</name>
					<cost type="multiplier">0.33</cost>
					<reference>B28</reference>
					<notes>7-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Recognized occasionally</name>
					<cost type="multiplier">0.33</cost>
					<reference>B28</reference>
					<notes>7-</notes>
				</modifier>
				<reference>B26</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>The Men</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Speaks with a French accent</name>
				<type>Physical</type>
				<base_points>-1</base_points>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Acrobatics</name>
			<difficulty>DX/H</difficulty>
			<points>4</points>
			<reference>B174</reference>
			<categories>
				<category>Athletic</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Artillery</name>
			<specialization>Catapult</specialization>
			<tech_level>4</tech_level>
			<difficulty>IQ/A</difficulty>
			<points>2</points>
			<reference>B178</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Crewman</name>
			<specialization>Seamanship</specialization>
			<tech_level>4</tech_level>
			<difficulty>IQ/E</difficulty>
			<points>2</points>
			<reference>B185</reference>
			<default>
				<type>IQ</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Fishing</name>
			<difficulty>Per/E</difficulty>
			<points>1</points>
			<reference>B195</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Gunner</name>
			<specialization>Catapult</specialization>
			<tech_level>4</tech_level>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B198</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Immovable Stance</name>
			<difficulty>DX/H</difficulty>
			<points>4</points>
			<reference>B201</reference>
			<categories>
				<category>Esoteric</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">trained by a master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<technique version="2" limit="0">
			<name>Jump Kick</name>
			<difficulty>H</difficulty>
			<points>5</points>
			<reference>B231, MA75</reference>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>-4</modifier>
			</default>
		</technique>
		<skill version="2">
			<name>Karate</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/H</difficulty>
			<points>8</points>
			<reference>B203</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<weapon_bonus>
				<name compare="is">Karate</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">0</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
			<weapon_bonus>
				<name compare="is">Karate</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">1</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
		</skill>
		<technique version="2" limit="0">
			<name>Kicking</name>
			<difficulty>H</difficulty>
			<points>3</points>
			<reference>B231, MA75</reference>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>-2</modifier>
			</default>
		</technique>
		<skill version="2">
			<name>Knife</name>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B208</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Knot-Tying</name>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B203</reference>
			<categories>
				<category>Everyman</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Climbing</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Seamanship</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Leadership</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B204</reference>
			<categories>
				<category>Military</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Merchant</name>
			<difficulty>IQ/A</difficulty>
			<points>2</points>
			<reference>B209</reference>
			<categories>
				<category>Business</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Finance</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Market Analysis</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Navigation</name>
			<specialization>Sea</specialization>
			<tech_level>4</tech_level>
			<difficulty>IQ/A</difficulty>
			<points>4</points>
			<reference>B211</reference>
			<categories>
				<category>Outdoor/Exploration</category>
				<category>Technical</category>
				<category>Vehicle</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Astronomy</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Seamanship</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Navigation</name>
				<specialization>Air</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Navigation</name>
				<specialization>Land</specialization>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Pressure Points</name>
			<difficulty>IQ/H</difficulty>
			<points>8</points>
			<reference>B215</reference>
			<categories>
				<category>Esoteric</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="starts with">weapon master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">trained by a master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Push</name>
			<difficulty>DX/H</difficulty>
			<points>4</points>
			<reference>B216</reference>
			<categories>
				<category>Esoteric</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">trained by a master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Shiphandling</name>
			<specialization>Ship</specialization>
			<tech_level>4</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B220</reference>
			<categories>
				<category>Vehicle</category>
			</categories>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">crewman</name>
					<specialization compare="is">seamanship</specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">navigation</name>
					<specialization compare="is">sea</specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">leadership</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Seamanship</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boating</name>
				<specialization>Large Powerboat</specialization>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boating</name>
				<specialization>Sailboat</specialization>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Smuggling</name>
			<difficulty>IQ/A</difficulty>
			<points>2</points>
			<reference>B221</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Swimming</name>
			<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
			<difficulty>HT/E</difficulty>
			<points>2</points>
			<reference>B224</reference>
			<categories>
				<category>Athletic</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Weather Sense</name>
			<tech_level>4</tech_level>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B209</reference>
			<categories>
				<category>Everyman</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
	</skill_list>
	<equipment_list>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Large Knife</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight units="lbs">1.0</weight>
			<reference>B272</reference>
			<melee_weapon>
				<damage>sw-2 cut</damage>
				<strength>6</strength>
				<usage>Swung</usage>
				<reach>C,1</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrown</usage>
				<accuracy>+0</accuracy>
				<range>x0.8/x1.5</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-2</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Knife</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Melee Weapon</category>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Boots</description>
			<tech_level>2</tech_level>
			<legality_class>-</legality_class>
			<value>80</value>
			<weight units="lbs">3.0</weight>
			<reference>B284</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Leather Cap</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>32</value>
			<weight units="lbs">0.0</weight>
			<reference>B284</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Leather Gloves</description>
			<tech_level>1</tech_level>
			<legality_class>-</legality_class>
			<value>30</value>
			<weight units="lbs">0.0</weight>
			<reference>B284</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Leather Armor</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight units="lbs">10.0</weight>
			<reference>B283</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>2</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Heavy Leather Leggings</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight units="lbs">4.0</weight>
			<reference>B283</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Heavy Leather Sleeves</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight units="lbs">2.0</weight>
			<reference>B283</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
	</equipment_list>
	<print_settings printer="PSC_1400_series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
